MID · EMERALD+ · RANKED SOLO

Diana iconA

How to Play DianaMid Build, Emerald+Patch 26.13

The recommended Diana Mid build for LoL Patch 26.13, from rune set to skill order to item path, based on MOBA Trainer's merged Emerald+ data.

Moonsilver BladePCrescent StrikeQPale CascadeWLunar RushEMoonfallR

In Patch 26.13, Diana is A tier Mid with 51.4% win rate over merged Emerald+ data. Best build: Electrocute + Stormsurge, Shadowflame. Hardest matchup: Ahri (49.3% win rate for Diana). Key patterns to practice: Forcing a fight and Jungle clear routes.

Patch 26.13 · Emerald+ · Ranked Solo
TierNo tier changeA#4of 38 Mid champions
Win rate51.4%vs 50.0% role avg
Pick rate4.4%20th most picked Mid
Ban rate5.1%

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Diana Mid Build (Patch 26.13)

Highest win rate build path (4.4% pick rate, 51.7% win rate). Stats aggregated from Emerald+ ranked.

Runes

51.7% WR
DominationPRIMARY
ElectrocuteKEYSTONE
Sudden Impact
Grisly Mementos
Treasure Hunter
ResolveSECONDARY
Shield Bash
Bone Plating
SHARDS

Electrocute · Sudden Impact · Grisly Mementos · Treasure Hunter + Shield Bash · Bone Plating

Summoner spells

FlashFlashIgniteIgnite

Skill order

Crescent StrikeQPale CascadeWLunar RushEMax Q first
Crescent Strike14579
Pale Cascade38101213
Lunar Rush21415
Moonfall611

Item build

4.4% pick
StartingDoran's RingHealth PotionHealth PotionDoran's Ring + Health Potion + Health Potion
Core buildStormsurgeStormsurgeShadowflameShadowflameZhonya's HourglassZhonya's Hourglass
BootsSorcerer's ShoesSorcerer's Shoes
SituationalStormsurgeStormsurgeShadowflameShadowflameZhonya's HourglassZhonya's HourglassRabadon's DeathcapRabadon's DeathcapDark SealDark SealHextech RocketbeltHextech Rocketbelt

Diana Mid meta analysis (Patch 26.13)

Diana holds a 51.4% win rate in the Mid role on Patch 26.13, 1.4 points above the Mid role average of 50.0%. That is the 4th highest win rate of 38 Mid champions tracked at Emerald+ this patch. With a 4.4% pick rate (20th most played in the role) and a 5.1% ban rate, Diana gets banned regularly, so it helps to have a second comfort pick.

Diana Mid held steady at A tier through Patch 26.13, with no tier movement since the previous data merge. Stable ratings are a good sign for one-tricks: the play patterns you practice now should keep working next patch. At A tier, Diana is a solid ranked choice that rewards matchup knowledge more than raw stats.

Champion select decides a lot of Diana Mid games. The hardest matchups this patch are Ahri (49.3% win rate for Diana) and Yasuo (49.8% win rate for Diana): consider banning one or holding your pick until the opponent locks in. On the other side, Zed (53.4%) and Locke (52.8%) are the matchups to look for, where Diana wins the lane more often than not at Emerald+.

How to play Diana Mid

  • Pick Diana Mid in patch 26.13 as a solid ranked choice that rewards matchup knowledge.

Diana Mid guide

Diana mid is a burst mage built around Crescent Strike (Q) marking a target with Moonlight, then Lunar Rush (E) dashing to that target for free before finishing with autos empowered by Moonsilver Blade (passive). Pale Cascade (W) shields her through the follow-up trade.

The build

Rune page: Electrocute, Sudden Impact, Grisly Mementos, and Treasure Hunter (Domination), with Shield Bash and Bone Plating (Resolve). Summoners: Flash and Ignite. Skill order opens Crescent Strike (Q), Lunar Rush (E), Pale Cascade (W), then maxes Crescent Strike (Q) first with Pale Cascade (W) second. Starter: Doran's Ring and two Health Potions, into Sorcerer's Shoes. Core build: Stormsurge, Shadowflame, and Zhonya's Hourglass, with Rabadon's Deathcap, Dark Seal, and Hextech Rocketbelt as later options.

Ability mechanics

Crescent Strike (Q) fires a bolt of lunar energy in an arc and afflicts whatever it hits with Moonlight, revealing non-stealthed targets for 3 seconds. Lunar Rush (E) dashes to an enemy and has no cooldown against a Moonlight-afflicted target, though it strips the debuff from every other enemy it touches. Moonsilver Blade (passive) cleaves on every third strike and grants attack speed after casting a spell.

Matchups

Hardest matchups by win rate: Ahri, Yasuo, Sylas, Syndra, Viktor. Best matchups: Zed, Locke, Katarina.

Other Mid champions at a similar power level in Patch 26.13:

View Diana counters · LoL tier list

Frequently asked questions

Is Diana good in Patch 26.13?

Diana is A tier Mid in Patch 26.13 with a 51.4% win rate, 4.4% pick rate, and 5.1% ban rate over merged Emerald+ data from u.gg and op.gg. MOBA Trainer rescored Diana Mid after Patch 26.13 using win rate, pick rate, and ban rate within the Mid role.

What is the best build for Diana Mid?

The best Diana Mid build in Patch 26.13 uses Stormsurge, Shadowflame, Zhonya's Hourglass with the Electrocute keystone from op.gg build data merged into MOBA Trainer. Diana Mid is A tier with 51.4% win rate this patch.

Who counters Diana?

Champions that counter Diana in Patch 26.13 include Ahri (49.3% Diana win rate), Yasuo (49.8% Diana win rate), based on matchup win rates from merged Emerald+ data. See the counters section for full matchup stats.

What should I practice to climb with Diana?

To climb with Diana Mid in Patch 26.13, focus on the core patterns MOBA Trainer drills for this champion — Forcing a fight and Jungle clear routes. Forcing a fight: Fighting is at the core of League of Legends, thus knowing how and when to begin the fight is crucial. Jungle clear routes: One of the most important decisions you make as a jungler is defining your jungle pathing.